Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Description
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
Pokémon with this ability (9)
Stats
0.0%